AI Insights · Timothy · July 2021
Top Cartoon Fantasy Games on Android in Tunisia: Q2 2021 Performance
Discover the performance trends of the top 5 cartoon fantasy games on Android in Tunisia during Q2 2021, including downloads, revenue, and active users.
Performance of Top 5 Cartoon Fantasy Games on Android in Tunisia in Q2 2021
In the second quarter of 2021, the top 5 cartoon fantasy games on the Android platform in Tunisia showed varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each of these popular games fared:
Candy Crush Saga
Throughout Q2 2021, weekly revenue for this game exhibited some fluctuations, peaking at approximately $165 in mid-April and hitting a low of $66 in late May. Weekly downloads saw a significant rise early in the quarter, reaching a high of 14.8K in late April, but gradually decreased to around 4.5K by the end of June. Meanwhile, weekly active users started strong at around 216K and fluctuated throughout the quarter, ending at approximately 238K in late June.
My Talking Tom Friends
This game saw consistent weekly download growth, peaking at around 12.6K in late May before slightly declining to approximately 8.2K by the end of June. Active users also followed an upward trajectory, growing from around 88.8K at the beginning of the quarter to nearly 118K by the end of June.
Super Bino Go:Adventure Jungle
Weekly downloads for this game displayed a mixed trend, starting at 6.2K at the end of March and peaking at 12.2K in mid-May, before decreasing to 4.8K by the end of June. Active users increased steadily from 28.2K at the start of the quarter to a peak of 40K in early May, eventually stabilizing around 30.4K by the end of June.
My Talking Tom
The game experienced a notable spike in weekly downloads, reaching a peak of 11.8K in mid-May, before settling at around 6K by the end of June. Active users showed a similar trend, peaking at around 70K in late May and slightly decreasing to approximately 61K by the end of June.
My Talking Tom 2
Weekly downloads for this game showed a gradual increase early in the quarter, peaking at around 8.8K in late May, but then declined to approximately 5.2K by the end of June. Active users hovered around the 95K to 105K range throughout the quarter, with a slight peak of 105.8K in mid-May and ending at 101.4K by late June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.